Thanks, I spent quite a lot of time figuring out how to write the ascii shader. I understand your point about the game's monotomy, I should have made it more fast-paced.
It's not a pacing problem, but rather a matter of engagement. I'm fine with slow-paced games, it's just that the puzzle variety isn't much and no interesting events occuring. Like I've said, the concept is really interesting, but the execution can be improved!