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(+1)

The idea of the game is interesting, but maybe the monotonous job is a little too monotonous... I got around to 14 before quitting, as there is no engagement/hook for me to continue.

Also, I like the ascii shader, it gives the game such a unique vibe!

Thanks, I spent quite a lot of time figuring out how to write the ascii shader. I understand your point about the game's monotomy, I should have made it more fast-paced.

(+1)

It's not a pacing problem, but rather a matter of engagement. I'm fine with slow-paced games, it's just that the puzzle variety isn't much and no interesting events occuring. Like I've said, the concept is really interesting, but the execution can be improved!