Testing 0.4.7
I can happily confirm that the original test case has been successfully achieved with flying colours. 🎉
0.4.7 : Algorithm 1 = PASS ✅

0.4.7 : Algorithm 2 = PASS ✅
(All pictures were taken with “High Contrast” mode enabled)
As we can see here, in 0.4.7, both are now satisfactorily passing the original test.
NOTE: There is some minor artifacting with the “E” for example. As the on screen UI is round and GameTranslate applies it’s background removal in a rectangle, but nothing distracting from the translation experience. I suppose this will eventually be ironed out with further improvements to the algorithm.
NOTE 2: The only difference I can see with the 2nd algorithm is that it close, it matches the original text font closelier. 🤷
Godnoken said: […] It is much less destructive & works really really well in all cases apart from extremely thick & large custom fonts
And to this I must concur. I have tried 0.4.7 on another test case and the results were indeed as described..
❌ 0.4.7 with thick and large fonts

Interestingly, it seems to have issues with the letter T more than others. 🤔
Solid progress nonetheless! We went from a distracting user experience to minor visual glitches. This certainly feels more polished. 👍