GAMEPLAY: The controls were a bit slippery, but ultimately responsive. I found it upsetting when I picked up a special item only to have to sell it, but I imagine giving options on what to sell would just slow the game down. Still, a separate tab for specials would be nice. Roaming the city was quite fun, even if most of the buildings were duds. I now know a human skeleton is worth about $750.
VISUALS: Nothing particularly stand-out, but still effective. There were a bunch of quality-of-life traits, like building transparency and sell areas, that did a lot for improving the game.
AUDIO: I love a good ka-ching, it has to be said. The music splits the difference between 'tense' and 'laid-back', and I think it gets on the good side of both.
THEME: Something feels off about this being counted as a 'resource', but with how 'everything' it is (even fountains fitting in my pockets), it gets a good grade regardless.