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I'm nixing my usual format. A text-based game doesn't do much visuals, and there is no audio to speak of. You've definitely got the best writing here, which I'm glad. I suppose I rank the copy editing with 'gameplay' on this. The theme's clever, though I'd like to see a meter on how many times I've spoken already. The meta-ness of the dialogue doesn't fit with the 'I'm gonna kill you' setting--I would've loved to have seen this go full creepypasta. Overall, if this is your first time making a game, I'm interested enough to see your second.

Thank you for the feedback!  Yeah this is my first game and I wasn't able to implement all of the ideas I originally had for real gameplay portions of it, but instead decided to focus on the story and being able to choose what path you want to delve into.  But, I will definitely do better with my next game and make it more gameplay focused.