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Hey Paul van der Laan, your game really reminded me of Balloinaire in a way! I love the concept of building your own Pachinko machine and I think you implemented that mechanic very well.

The core loop itself could use some refinement. Since the limit is the amount of balls you can drop, and the goal is only defined by the amount of bounces the ball has to do, it feels like the choices in the shop do not matter that much. I'd have loved to see if different shapes would react differently and give different scores or modifiers.

Also the artstyle really improved throughout the development! Good job.

If you would have had more time, what would you have changed?

Thank you! I learned about Ballionaire while making this game, it was a good reference.
My plan was to make a lot of different items with different effects/modifiers but due to time constraints I only ended up with one type of bounceable item (with some minor cost/reward differences). So with more time, I definitely would have spend it on this.