I love a dash mechanic and this one felt super fun and polished, the animation and sound effects made it feel impactful, and the multi directional use was fun!! i'm not sure how the knight was controlled but he seemed to get stuck in the levels and he straight up jumped off the platforms on his own a couple times. I'd love to see more development on this, super great base to improve on!!!
Viewing post in Slay the Knight jam comments
atticusidx put a really bad dash mechanic and it felt really clunky, i just stole the one from celeste to make it better. the knight was controlled with a prewritten list of inputs, it's pretty simple. when he slipped off the platforms, that was not actually supposed to happen but it adds something to the game. the problem is that when he gets stuck on a wall, he looks like a moron.