probably the only thing that i don't like is that it's an idea that other people submitted. however, that doesn't change that it is a good submission. the art and audio styles are consistent and fit together. well done
fgoobert
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my team and i were planning to do a similar thing but i just couldn't figure out how to make it good. the levels are made quite well. the subtle effects like glow and the red and blue thing on the player (i have no idea what it's called) are nice. the lack of music is sad, i dont think i found a single piece of audio except the jump. some levels are quite challenging. making it kind of just stop time after a point is kind of weird but makes sense. the platforming feels kind of strange. jumping doesn't feel particularly nice, the physics is kind of weird, you move too fast to make precise movement, falling feels weird, there appears to be no jump buffering, no coyote time. you can also still push things slightly in reversing time. overall, it's a good concept but it feels more like a proof of concept than a game
the font quality is so strange in the first cutscene. instead of scaling text up, you should change the font size override, if that's a thing in your version of godot. also, the ghost being unshaded contrasted to the heavily shaded ground looks very odd. also, the first cutscene has no audio for some reason. the concept is good but the platforming doesn't feel great, just tweak a few numbers, add coyote time, etc. the music is good but it's way too quiet. overall, pretty good game but not something i'd play in my spare time.
if you fall off even when the win thing is showing, you die and have to restart. very simplistic visuals, feels like a debug game. the jump when you can't collide is quite interesting. the music is good however i dont like how it restarts when you die. also, i went to the "drop down" level and i just got stuck in the air.
wall-jumping feels really weird. rewinding time is basically just what save points are. there's also a bit too much acceleration time, meaning it feels unresponsive. the level, background, and clock aren't the best artpieces but the player's animations and the music are very nice. i think that if you changed the platforming a little bit, the game would be a really good mario clone.
the reverse sound is very quiet. the electricity looks a bit odd. the run animation is way too fast for the movement speed. for a game about gravity, gravity doesn't feel great. apart from that, it's a pretty good game, although a bit hard. the music is nice but i dont feel like it loops as well as it can (don't worry, there's some echo which is hard to get right and godot is limited when it comes to audio). for some reason, there's this level i cant pass that i think requires me to get on the roof but i just die a few seconds after i touch it.
atticusidx put a really bad dash mechanic and it felt really clunky, i just stole the one from celeste to make it better. the knight was controlled with a prewritten list of inputs, it's pretty simple. when he slipped off the platforms, that was not actually supposed to happen but it adds something to the game. the problem is that when he gets stuck on a wall, he looks like a moron.










