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(+1)

I love how you mixed anomoly type games with combat! I felt kinda like an action hero a bit because of the sliding while playing lol. The monsters definitely kept me a bit on edge though. Whenever I heard its scream, I would panic a bit looking back and forth to see where they are coming from.


I also think the red light from the character's back is a pretty clever way to ground and keep track of the player, almost like in Dead Space.

(+1)

Thank you for that comment! I'm glad someone mentioned that, Dead Space was a huge inspiration for me when we were conceptualizing the game, so I'm happy it was recognized.

Thanks for playing!