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(2 edits) (+1)

hey! this game is really polished, well-made and i love the art style! But its WAY to hard, id find myself dying constantly on the early waves, it's hard to time the punches and id often get punish really badly after barely missing a punch. The wall combo system is a really great use of the shrinking walls but doesnt get used often as i find myself being put into the wall instead of the other way around. The upgrade system is constantly: "dam, I needed that" or "dam, i can't afford that" and feels way to luck based, id recommend adding a reroll.

TLDR: Great game, way to hard and upgrade system is driven by luck.

PS, give the player a small bit of health after each round, I find myself super low on hp and i can't afford/get unlucky and cant buy a potion

(+1)

skill issue

(+1)

LMAO

LOL developer got no chill

(1 edit) (+1)

i got it but it took a while, my feedback still stands my high score ended up being around 7k, also please learn to take feedback

(+2)

I'm just joking around lol. I appreciate the feedback a lot. The game is definitely no masterpiece but for 3 days I'm really happy with how it turned out, of course the balancing is off, the shop is unfinished (yes I wanted to add a reroll as well), but I simply ran out of time. I've been fixing some last game breaking bugs at 4 am so I've really used the time to the fullest here and just couldn't implement some quality of life features. That's why I can blame by incompetence on the game being hard and I can deflect any criticism with git gud or skill issue. Didn't think you will take it seriously