Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

🎱Ikaros🃏

6
Posts
2
Followers
2
Following
A member registered Aug 21, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

i got it but it took a while, my feedback still stands my high score ended up being around 7k, also please learn to take feedback

(2 edits)

hey! this game is really polished, well-made and i love the art style! But its WAY to hard, id find myself dying constantly on the early waves, it's hard to time the punches and id often get punish really badly after barely missing a punch. The wall combo system is a really great use of the shrinking walls but doesnt get used often as i find myself being put into the wall instead of the other way around. The upgrade system is constantly: "dam, I needed that" or "dam, i can't afford that" and feels way to luck based, id recommend adding a reroll.

TLDR: Great game, way to hard and upgrade system is driven by luck.

PS, give the player a small bit of health after each round, I find myself super low on hp and i can't afford/get unlucky and cant buy a potion

(1 edit)

good concept, not very intuitive tho.  Really like the scratch like theme but the game just isnt fun as you have to memorise all the controls, which seems like a chore more than an activity. The end of gathering 100 coins seems anticlimactic as well. 

really good game, polished, intuitive to beginners but definitely gets hard quick for pros! Not sure how you managed to make this a day early before the deadline, I envy your skill/productivity. Gonna place high or win for sure!

sadly this project is long lost, i have no files for it ):

its truly lost media

hey, I tried to run this on twilight menu on my 2ds xl, but it was a bit glitchy, any recommendations on what to run it on