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Hola, welp i'm here to ask a bit, is the game worth my time?, and i got a really bad kink for realism on games i play, so simple questions first
does it have pregnancy?

does it have hardmode?

and most of all how close to realistic it is?

(+1)

no, no, no

brub, quite the answer though "no,no,no" i respect that, welp the art is good, the story is a bit cranky and unrealistic and probably won't give heavy lore at all, the characters....no comment on that, just cute if i had to say non sensually, but what dragged me in was the fighting system, it reminds me of knightly passions or whatever the name was, but overall the game is kinda worth some of my time (though i already downloaded and played a bit of it before i commented before just wanted to check, and are any of these questions gonna be added later on?.

(+1)

Introducing a "pregnancy" mechanic would imply a somewhat different type of gameplay—we don’t plan to develop the game indefinitely, so we already have rough ideas on how to wrap up the story, and it doesn’t involve such long time spans.

I might not have fully understood the hardmode part—I thought you meant romantic/sexual relationships. In our card-based roguelike, we have difficulty levels, and we’re actually planning to expand it soon with new enemies.

It’s hard to talk about "realism" in a game set in a magical world with wands, ghosts, and spells. We’re aiming for a lighthearted, humorous rom-com with some serious choices that may affect the characters’ story endings.

What i meant by *hardmode* is, how should i describe it?....hardmode, like thougher choices, sometimes or many time characters often have to endure loved ones' loss, harder fights, a darker more evil like tone, basically, a mode where players alway want to seek the perfect route but never quite get to it, as for the realism, ssimple ones are food water, body needs, like act like humans basically, but more intense one is one implanted with hardmode, healing magic scarce, wounds don't heal in a day, things that make sense, a monster will not attack who is strong, targetting the weak, a character won't say, i love you out of the blue, things that make players say i can survive, so realism is just better hardmode

Hmm... No, our game is quite friendly.
I'd rather describe it as a "romantic comedy." But in terms of story logic—we always try to stick to "logical" progression or explain events as rationally as possible.

Awee i really wanted some, but its not my game to judge, as long as i'm not paying its already good and makes me want to support further

Однако печально что беременности не будет и в будущем, все же было бы интересно не только сторонних людей учить магии но и своих детей

Это подразумевает совершенно другой тип геймплея. На данный момент мы этого не планируем. Может быть в следующей части. 

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Согласен сейчас определённо неуместно это добавлять но как на будущее было бы хорошо если бы это было, ну и например в портала в других мирах может быть другой поток времени (более быстрый) из за чего мы можем повстречать своих детей и например чтобы из за смещения генов двух миров они превосходили свои рассы и главенствовали там и когда мы повстречаем наших взрослых детей королями в других мирах (хотя только несколько дней назад этих детей и сделали) это тоже многое бы открывало