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What i meant by *hardmode* is, how should i describe it?....hardmode, like thougher choices, sometimes or many time characters often have to endure loved ones' loss, harder fights, a darker more evil like tone, basically, a mode where players alway want to seek the perfect route but never quite get to it, as for the realism, ssimple ones are food water, body needs, like act like humans basically, but more intense one is one implanted with hardmode, healing magic scarce, wounds don't heal in a day, things that make sense, a monster will not attack who is strong, targetting the weak, a character won't say, i love you out of the blue, things that make players say i can survive, so realism is just better hardmode

Hmm... No, our game is quite friendly.
I'd rather describe it as a "romantic comedy." But in terms of story logic—we always try to stick to "logical" progression or explain events as rationally as possible.

Awee i really wanted some, but its not my game to judge, as long as i'm not paying its already good and makes me want to support further