Great music, and world direction, I loved going into the thrusters. Gameplay-wise, I didn’t make it very far, there wasn’t nearly enough ammo and it was super unclear how effective my shots were, I wasn’t sure if firing not in RMB mode even went forward since the gun stayed pointed down. Also funny that searching a chest fired a shot. I didn’t find any abilities and I didn’t want to wander around trying to outrun the mechs, the world was just so big. I recommend starting smaller so you can get all the things across then make the world bigger. I hope you work on it more, it’s a cool foundation.
Viewing post in Calamity Of Machines jam comments
Thank you for playing!
I’m working on an update for the game that will be released some time soon.
It’s awesome that you made it to Canyon Of Desolation!
There is a different sound for a damaging hit on a target. It’s a deeper bullet crack and has those bigger sparks.
The game has realistic ballistics. It takes air drag and gravity in to account. The bullets can score non-penetrating hits and ricochets.
I’m adding a clearer effect for damaging hits!
I’ve noticed that people firing when looting chests is a common issue so I’ll remove LMB as a keybind for interacting. Now you can only loot with F.
I will change the map so that it’s clearer where to go.
Also NPCs were cut from the final game so the world will feel completely different!
Thanks again! Stay tuned for the update!