Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi, Andrea. Thank you for your suggestions, I’ll try to address at least some of your notes:

• I’ll try to make some form of easier character creation through prompts.

• For each Level, there are randomized Threats you can find on the Abyss section. “Threats” are threats, not necessarily a “set challenge”. 

• The main resolution rolls are made when characters are challenged, so the question that prompts who and when the Watchers roll is “this character is being challenged right now?”. If you consider that the actions of only one character are enough to define the challenge, you may opt to let only one roll. If that character is being aided in cooperation, you may consider it an “substantial advantage”.

•Yes, you can spend Horde to add problems or even negate the result of rolls. And yes, the Watchers can act however they want within confines of coherence and tone.

• The Horde as a mechanic, represents the forces of the lost civilization and exists to make standout that part of the narrative. If you want to swap it for a “generic trouble points” that allows you to set any type of obstacle, I encourage you to swap it in consensus with your gaming group, if that helps you construct your adapted narrative.

• You can present, foreshadow or hide the Idol at any time and any place you want. This is not a “procedural” style game, but rather more of a “stage-set” style game. It’s not like you have to put a predefined amount of rolls in a predefined order. Do what you feel natural and coherent: “This single hit is enough to kill this enemy?”, “What did the efforts of this task accomplished?”, “The Horde may act to protect their Idol?”

• At the arrival of Dusk, the night will fall and The Hordes will emerge to attack the Radiant Fields. I just ask you: this is the end of the adventure?

Thanks for your time and attention.