how does rupture works in this game?
(would you add other status effects?)
As of now Seven Association Fixer has "Weak Spot Analysis",
Each Weak spot multiplies the incoming damage by 1.2x
having 2 weakspots would mean (1.2 * 1.2 = 1.44x) more damage.
If an enemy gets hit and the combo ends, all weakspots disappear.
Talisman has the "Talisman" Status effect
Each Talisman should do 2 damage each. That's all.
I will try to add more general status effects (like bleed and rupture, burn, etc)
But it will be a challenge since I have to synchronize multiple characters :)