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scrachkan

22
Posts
A member registered Mar 03, 2025

Recent community posts

can we have the trello link? (even if it is unfinished it is still good)

Is it game intention that Full Stop Sniper "Retreat" skill makes you still get hit and even spawn right before the enemy?

was allas workshop nerfed?

last time allas workshop can be reused two times and result in a longer stun time.

all roland combo goes to the graves now...

i can see this game becoming a legend in the future

Savage tigerslayer's perfected flurry of blades

(1 edit)

how does rupture works in this game?


(would you add other status effects?)

is v1.2+ different from V1.2.2?

FLIP GRADUATED!!

tysm

does every reuse related skills can be reused by holding the button down?

crazy..

how do you use zelvoka workshop in roland?

i just spammed it lol, tysm

can you give an explaination on roland's allas workshop reuse

are there going to have enemy fights like multiple enemies. or only one elite enemy with the weaklings being summoned and temporary?

(1 edit)

seven association problem?

its damage feels.. bad

a combo of 2+1(reuse)+3+2+1(reuse)+5 is like just as strong as a 1+2+1+3+1 combo of the one who shall grp

(3 edits)

i like the game so here is some suggestion

extra identities that feels good to use in a brawl game like monolith: ...

Multicrack Office rep (peak)

W corp

Tingtang Gang Gangleader (Multiliate being a evade-counter-attack?)(the same with sanguine pointilism too)

R Corp 4th pack Reindeer (used with some dashing so it isnt entirely ranged, like fanmade kit rather than ishmael's?)

Princess of La Manchaland (peak)

Dawn Office fixer Sinclair (peak)

(Discard related identity?) (put last off cooldown skill on half of its cooldown for the discard effect to happen)

K Corp. Class 3 Excision Staff (cool)

Spicebush (peak)

Cinq Assoc. (weaker skills make you back away, some skills have you move forward, muskeeter agile movements!)

Nclair (skills have some kind of knockback in it, also self destructive purge kinda pushes you forward and stop until you have gripped your enemy - for a combo after those knockback skills?)

(i think i said "GET YOU" is a bit vague)

what i mean is her skills last too long and uses them too quickly: what i suggest is her skills become use twice.. like the last hit of the harpoon of obsession is cancellable and you may have a chance to fight back...

also it might be good to have the peqoud team moving but are a bit shadowy when they're not attacking

also might make them add like 1 second cooldown to each of ahab's abilities, and let ahab prioritize summoning  them before using any skills?

hello! i can say i tried to get experience from this game.. and i have this one problem, 

is that ahab is more like a neutral - struggling fight even on all kinds of identity.. (counting a bit of my skill issues), 

some things noticable is that she often use skills rapidly making that when you hit her she will GET YOU

(1 edit)

hey! using the 3rd skill does even more damage ( talking about green stacks )

woah!! i remember playing it in 1.01 and not believing its going to update