True, might just give it a little tiny buff. (It will still be impossible to beat erlking hardmode with it)
Flip
Creator of
Recent community posts
As of now Seven Association Fixer has "Weak Spot Analysis",
Each Weak spot multiplies the incoming damage by 1.2x
having 2 weakspots would mean (1.2 * 1.2 = 1.44x) more damage.
If an enemy gets hit and the combo ends, all weakspots disappear.
Talisman has the "Talisman" Status effect
Each Talisman should do 2 damage each. That's all.
I will try to add more general status effects (like bleed and rupture, burn, etc)
But it will be a challenge since I have to synchronize multiple characters :)
Hello Parsiteasked!
You are right, Roland is a pretty tricky character to use. I was supposed to put how to use characters in the information menu, but I made it to the point I actually did so.
I am preparing a discord server, though I have to tell I am unprepared.
I never did something like this and I don't know how to manage filters, channels, posts and all that. It will take time to learn but in the near future I would like to create a community space to do so :)
Thank you for playing the game!
Hello Lussss!
Wildhunt is a generic heavy weapon character, so its very true that he has a slower startup for his moves, especially the 5th skill. For compensation wildhunt generally has a high base damage and a huge hit box, which I find it balances his heavy weighted weapon. 🤔
Thank you for playing the game! 😊
Hello linvnka!
You can hold the 'down' button to use Roland's second skill page.
As of now there is only one skill, Atelier+ which you noticed.
I find this issue to be prevented by finishing the information menu one day.
Thank you for playing the game and I will further look into improve accessibility! 😊
Hi MethDevil!
Some of the keys don't really chain in a combo, it would be best if you test it on training and see if it stuns them throughout the whole attack chain. 🧐
I am making more defensive skills for characters (combo breakers) and that could possibly be a way to block attacks.
Thank you for enjoying the game 😁
Hi Nilantive!
First to ever mention Redsheet!
I would do a workaround if there are more issues about using skills while falling off.
Ahab might get a little bit of nerf (skill cooldown and little bit of damage wise) but the overall stress you will gain will be the same B)
Thank you for playing the game I hope to show more I have in preparation 😁
Hi Mel!
I'm sorry there was an issue running the game. I hope I could get more information to get troubleshooting with the issue. My game is operated on Windows 10 too.
For double checks, download the windows version of the game.
After extracting the zip file, double click on 'Monolith V1.1.exe'
If there is an issue after these procedures do tell me...!
Hi Darknerty!
If you help me pay the $139/y for the web to apk packager, sure.
The free version only allows up to 100mb, which is way less than I need.
And also doing so will only allow you to press one button at a time.
(I imported a lighter version of the game to my phone and it wasn't the best)
Though, thank you for having interest about it! I personally wanted to do this as well and have the mobile ui's ready, it's just that it seems impossible. 
Hello Trantungss!
I notice that [easy] Ahab is set more difficult than I anticipated.
The painful combos done by her are mostly intended during hard mode, but it seems like her skills are already long enough to outrun the time gap I set for easy mode.
I heard many feedbacks of making 'To Claim Their Bones' more rewarding, and yes, I will rework the move. It was meant to be stronger with 'poise' after using moon-splitting draw, a skill 5 that is unfinished yet. But I guess I could generally upgrade the skill. (and yes I will either stun the opponent or make the animation of putting the sword faster)
Overthrow is as intended, I recommend you to not get close to the opponent before using the skill.
Keybinds options will be added by the next update.
Perhaps, I had to make a better tutorial.
Thank you for having interest in the game, I have a lot to improve and I really appreciate your feedback!
Hi Cardgod278!
I acknowledge the problems of the key binds for the game. I am working on a setting option to rebind keys, so hang tight!
(in fact I have this ready in the dev menu but I don't have a accessible UI yet)
It will also be better if I got more details of how Don's 4th skill is being awkward..!
Thank you for having interest in my game!
There is much more to show and improve, I am after all working on this alone by myself.
-Flip-




