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A member registered Oct 01, 2022 · View creator page →

Creator of

Recent community posts

Hello Lussss!

Wildhunt is a generic heavy weapon character, so its very true that he has a slower startup for his moves, especially the 5th skill. For compensation wildhunt generally has a high base damage and a huge hit box, which I find it balances his heavy weighted weapon. 🤔

Thank you for playing the game! 😊

Hi scrachkan!

It's good to tell you that half of them I had similar ideas with the ones you mentioned there. I guess gamer sense is real 😎

Thank you for the list outs and I am excited to show what's more to come!

Hello linvnka!

You can hold the 'down' button to use Roland's second skill page.
As of now there is only one skill, Atelier+ which you noticed. 
I find this issue to be prevented by finishing the information menu one day.

Thank you for playing the game and I will further look into improve accessibility! 😊

Hi dervorce!

There is a little issue with the restarting coding, and I will get it fix when possible.

Thank you for enjoying the game and I will continue to make more gimmicks and skills to mess around with! 😄

Hello SanyaBlinn!

Ahab is generally a difficult boss to fight, I struggle occasionally to beat it too...!

About the bug parts I am looking over some issues like the skills being not ran while the cooldown does, etc. 

Thank you for playing the game and I will return with improvements! ☺️

Hello Scrachkan!

The original players remember v1.01 indeed! 😎

Thank you for playing the game since early release, and I hope to show you more content in the future! 🔥

Hello Redlight_S!

I have much more I want to update and show. I want this game to be the #1 Project Moon fan game. I have so many ideas in my head, but I wonder if that will ruin the excitement 😳

Thank you for enjoying the game! And see you with more content in the future 😁

Hello Phantomist!

I am sorry to say I have no clue of the issues whatsoever. 
It may be an issue of a the program designed in 64bits Windows, if that is the problem.  

I hope you have a workaround the issue, and I hope your friend for the best..!

Thank you for having interest in the game 🙏

Hi MethDevil!

Some of the keys don't really chain in a combo, it would be best if you test it on training and see if it stuns them throughout the whole attack chain. 🧐

I am making more defensive skills for characters (combo breakers) and that could possibly be a way to block attacks. 


Thank you for enjoying the game 😁

Hi BadgerpatcherXD!

I will look over controller inputs if that is possible. If not I'm pretty sure there are executable programs that converts controller input into keyboard input, that could be the last resolve XD. 

I have much more I want to show so hold on tight!

Thank you for enjoying the game 👊

Hi Nilantive!

First to ever mention Redsheet! 
I would do a workaround if there are more issues about using skills while falling off.

Ahab might get a little bit of nerf (skill cooldown and little bit of damage wise) but the overall stress you will gain will be the same B)

Thank you for playing the game I hope to show more I have in preparation 😁

Hi Mel!
I'm sorry there was an issue running the game. I hope I could get more information to get troubleshooting with the issue. My game is operated on Windows 10 too.

For double checks, download the windows version of the game.

After extracting the zip file, double click on 'Monolith V1.1.exe'

If there is an issue after these procedures do tell me...! 

I got my hands on 'real programming languages' and am trying to make an app version. As of now its kinda whacky and have to reimplement button designs, but it will be amazing if it can get to work!

Hi Darknerty!
If you help me pay the $139/y for the web to apk packager, sure.
The free version only allows up to 100mb, which is way less than I need.
And also doing so will only allow you to press one button at a time.
(I imported a lighter version of the game to my phone and it wasn't the best)


Though, thank you for having interest about it! I personally wanted to do this as well and have the mobile ui's ready, it's just that it seems impossible. 

Hello Trantungss!
I notice that [easy] Ahab is set more difficult than I anticipated.
The painful combos done by her are mostly intended during hard mode, but it seems like her skills are already long enough to outrun the time gap I set for easy mode.

I heard many feedbacks of making 'To Claim Their Bones' more rewarding, and yes, I will rework the move. It was meant to be stronger with 'poise' after using moon-splitting draw, a skill 5 that is unfinished yet. But I guess I could generally upgrade the skill. (and yes I will either stun the opponent or make the animation of putting the sword faster)

Overthrow is as intended, I recommend you to not get close to the opponent before using the skill.

Keybinds options will be added by the next update. 
Perhaps, I had to make a better tutorial.

Thank you for having interest in the game, I have a lot to improve and I really appreciate your feedback!

Hi Cardgod278!
I acknowledge the problems of the key binds for the game. I am working on a setting option to rebind keys, so hang tight!
 (in fact I have this ready in the dev menu but I don't have a accessible UI yet)
It will also be better if I got more details of how Don's 4th skill is being awkward..!

Thank you for having interest in my game!
There is much more to show and improve, I am after all working on this alone by myself.
-Flip-