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(+11)(-2)

You need to make the special movement rules more explicit. This is a terrible experience and trial-and-error does not give enough feedback for random players.

(+2)

its not “you can normally move but stay in place sometimes”, but actually “you don’t normally move but can sometimes”, that might help you figure it out

(+1)

Thanks for the feedback. I updated the first few levels to try to smooth out the learning a bit. Also a hint system if the players are still struggling a bit. Hope this helps!

I was going for a more discovery approach, since the movement system is so obscure and satisfying when the player discovers what’s going on.