You need to make the special movement rules more explicit. This is a terrible experience and trial-and-error does not give enough feedback for random players.
Thanks for the feedback. I updated the first few levels to try to smooth out the learning a bit. Also a hint system if the players are still struggling a bit. Hope this helps!
I was going for a more discovery approach, since the movement system is so obscure and satisfying when the player discovers what’s going on.