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I second a toggle for the Old English - I have dyslexic tendencies and it would be more accessible for me since the letters like to jump around and I end up misunderstanding a prompt. No worries if its a big ask, but I do think having a toggle between narrative/formal English (such as in a fantasy story that doesn't rely on Old English being present to tell its story) or Old English.
I played the demo on Steam and it was pretty enjoyable. I like that the LLM is run locally - I find it most ethical a use of this emerging technology. 

Thank you for your comment ! I plan to add the old english toggle option for the release among other changes on how the LLM prompt is made. Glad you liked the locale LLM. I think there are many interesting things that can be done with this technology but I am indeed reluctant to use online services over which we have no control of.

Cool! I think that's pretty neat. Do you mind sharing what the local LLM is trained on? I think this is a really neat technology to implement in the game, though I am curious since the writing style is pretty unique!

I am used the model Phi3.5 of microsoft, a very small model trained on data that have been curated to allow to train small LLM to be coherent. I think the dataset they used is inspired by the dataset called “TinyStories” (textbook or children stories like text generated by larger LLM). This curated dataset allow the model to write relatively coherent text while the specific tone and style then come from the system prompt I give to it (old english, cryptic sentence, low-fantasy medieval context, …).

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Wow! This is fascinating!! Thank you so much. I look forward to seeing how Jellyfish Egg evolves!

You should consider joining the Discord!