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Aha

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A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

FishScale? More like PeakScale.

You should consider joining the Discord!

Great! Here's a permanent invite, still a WIP: https://discord.gg/MPjvZgWwfD

Have you considered making a Discord server for this project? I'd love to have somewhere to talk about it, and its nice to be able to grow a community.

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Brilliant, thank you for taking the time to respond! Excited to see where you take this, and I'll try the fixes later today! 

Here, I just asked chatgpt to make a transcript, having issues with images for some reason: (thank you for checking it out tho!)

Microsoft Visual C++ Runtime Library

Assertion failed!

Program:
...2-1-llamacpp\windows-hip\undreamai_windows-hip.dll
File:
D:/a/Llamalib/Llamalib/llama.cpp/ggml/src/ggml-quants.c
Line: 373

Expression: fabsf(val) <= 4194303.f

For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts.

(Press Retry to debug the application - JIT must be enabled)

Abort | Retry | Ignore

If I load the game, it stays on the main menu now. Weird. First the UI is to the right, off center, then after a while it fixes itself. Can barely even close the window, need to use task manager.

Additionally I would HIGHLY suggest looking at Neo Scavenger, its a similar vibe to what you're going for, tho less open in some ways.

restarted pc, fixed itself

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bug? Can't start the game anymore, this gets displayed.

(1 edit)

Hey, I recently found this game and I ABSOLUTELY love it, it is an incredible concept and neat integration of LLM technology. I do, however, have a few notes, if you would indulge me.

- The CUDA approach does not work in my case, as I have an AMD gpu. I don't know if there are any alternatives,  but it would  be nice to know if there are as the game works quite slowly for me. I find myself needing to tab on and off while doing other things instead of focusing on the game.

-A toggle for the vfx & Vignette would be great, it does get annoying after a while

-It would be amazing if we could toggle the LLM to not speak in old english, as it can be annoying, but I'm not sure how possible that would be since it appears to use a lot of old English tokens. Apologies if this is a big ask.

-When a prompt has 'click to continue' you could already start preparing the next prompt, instead of having the user wait

-It would be nice to be able to hover over locations you can't travel to and be able to see what they are

-The way skills affect rolls is sort of unintuitive, I think there's too much random, or it feels too random, independent of what your skills should lead to. It is also unintuitive since its hard to contextualize what all the numbers mean, so maybe like a dnd d20 approach + a modifier, at least on the surface? Might just be me tho.

-The left half of the 'confirm' button on the selection screen can't be clicked on, a different UI object probably overlaps it.

-This is more of a question, what's the reason you can't reenter the same location twice?

-After clicking on menu stuff its sometimes easy to misclick where you want to go

That's all for now, thank you for reading through :P

YOOOO exciting! I was gonna ask if that was planned, I think there's lots of potential.

Will the game be getting an update some day? You said you were working on something.

PETA approved

Doggo goes gun?

3:12.66

Run starts at 0:30

Many major improvements

Could use a tutorial but I love the vibe, and the gameplay is neat once you get a hang of it!

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Yeah I know a bunch of skips I'm yet to implement for consistency. I'll implement the one at 0:44, should save a second or so. And the skip at 2:00 is neat.

<timestamps according to real time, not ingame time>

at 0:12 you can hack the door before it begins closing, being able to walk through without it first closing and opening.
at 1:45 you can go along the bottom. Alongside the skip at the last part it could save a ton of time since you basically skip any waiting at all in that one.
2:44 obviously I didn't do the skip first time, but that one is very precise and I don't have a setup, effectively random. Needs more testing.
3:00 you can definetly go on top to the left and around, but its quite precise. Could save like a whole minute. (You can get pushed up the first part by the robot)
4:05 there's a skip, you can get on top and jump past the turrets to skip two shooting cycles, but its quite precise. (you need to do it at the top left border)
4:20 going through the middle is faster but risky and has a lot of RNG.

Sub3 is definetly possible, just very hard.

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3:57.53

video (embed broken?)


YOOOO Tysm <3 

Hyped to see where you take this project.

You just don't miss! Sub 5. Will continue to push further. Perhaps an online leaderboard like for speedjam? Would be fun!

You should add an epilepsy warning lol

WHAT DOES IT MEAN

I love it, but what does it have with the game jam theme? Its a building game but nothing to do with scale?

Also, are you planning to update this / develop it further?

Yeah its a bit buggy, good job!

Thanks, going for the sub 1!

Oh damn, I'll have to take it back later!

I mean I wanna get the sub 1 first

wr :D

WEE

Rip. Thanks! Let me know if you make one :3

Coming for that sub 1...

Welp. Enjoyed the game!

Vouch!

:( Did you forget to use DeltaTime somewhere?

Please explain what I could've done better:  

You mean you like the abusable speedrun mechanic? >:D

If the record really is 4:90, its either not possible on my pc or uses some absurd strategy. Down below are my best runs, and I've tried dozens of strategies. All of these below were by just getting all the boxes, and going as straight as possible to avoid wasting movement. (this shaved the 10ms)
I'd love to know what the strategy is for the 4:90! 

Darn

Much appreciated! Your game is neat too, played a bit of it earlier but forgot to leave a comment. Very interesting implementation of the theme!