Solid entry, it's interesting what can happen when you add an "unseen" twist to classic jump and run mechanics. And I would love to know how you made the organic die animation, got me every time.
I have a death scene with sprites for all the giblets. and I tried to make it dynamic with physics but gave up after an hour. so, I manually animated every bit with the animation player. ... it's the same animation every time!! I swear ill figure out the physics thing at some point.