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(+1)

Fueling the generator event no longer tells you how much time is remaining? Why? How am I supposed to know how much power I'm getting?

(+2)

Previously the generator was just a fixed timed event. You put a fuel cell in, it ran for 60 seconds and gave a flat amount of power per second. That worked fine, but was incredibly inflexible. Now, fuel cells have a fuel value, the generator has fuel storage, and burns an amount of fuel per second. This allows for:

  • Items having different amounts of fuel
  • Adding multiple fuel items to the generator at once and letting it run for longer
  • Upgrading the generator to burn fuel faster
  • Upgrading the generator to burn fuel more efficiently
  • Upgrading the generator to hold more fuel

Not seeing the time remaining is a known drawback. There is a resolution to it planned, but there wasn't time to implement it yet.