Hey! Thanks for taking the time to play and complete our prototype! I'm glad you liked the platforming mechanics, comparing our difficulty curve to something like Celeste is a big compliment and I appreciate it a lot. I definitely should have been more clear about how to break the white barriers (going to be glass in the final game), the trick is that you have to build up enough speed to break through, whether vertically through falling speed, or horizontally through rocket jumping. It's gonna be one of our biggest focuses to make sure the mechanics and gameplay features are clear to the player in the final product.
I'm glad you like the story shift where the AI is creating artificial disasters to curb overpopulation, we thought it would be a better way to fit in with the theme. Likening people under the AI's control to a joy addict in We Happy Few is a really unique comparison! That will definitely be a point of inspiration we'll be taking from in the future! I really appreciate the long feedback, there's a lot of good stuff you've recommended. Hope we can live up to both your and our expectations in the future!