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This is a very intersting entry. The game idea is fresh, the controls are definitely not usual, and there are some advanced mechanics here hidden under the hood (wall crawling robots, pie area collision, transformations). But unfortunately, to make this a challenging game with this control scheme, enemies need a very well though-out movement pattern. I tried my best until level 5, then I realized that due to the almost 1 sec response time of the press and release events, I would be maybe better off not even touching the game, and behold, beat the next five levels without doing anything. Level 9 I almost finished with full health.

Because of this, even though the visible massive effort this fell into the same bracket for me, as Time Drivers 2056. A nice experience rather than a full fledged game.

Nice work regardless, with a little more time, I sure you would have been able to add a little more depth to this game.

Thanks Zoltan. You are right, it needs more depth. Just like the theme of the jam, the time was running out^^
There should be upgrade system for players to choose (HP, Rotation Speed, and LOS range), that's why there's score in the game to spend with. Unfortunately it was minutes before the deadline, so I decided to remove the incomplete system and apply it automatically on odd waves^^ Thanks again.