Thank you! You have a really smooth camera, how did you do that?
You didn't follow any tutorials on platforming?
But more importantly on how the collisions of jumps and when you fight are handled?
when it comes to the camera, instead of just snapping it to the target's x and y position, it would lerp to the targets position, causing it just lag behind just a bit briefly.
i didnt really follow any tutorals on platforming since in my previous project i was making a top down platformer which has similar logic to the 3d platformer
when it comes platforming such as detecting when you land on a floor, i tracked the player's z position, and the elevation value of the floor the player is touching and once the player reaches the floor, they are grounded again.
again, im not the best at explaining this stuff out. but the logic i used for this is similar to what's seen in this video here:
once im done with the next portion of the game, i'll think about taking the time to explain how i make a 3d platformer but it wouldnt be anytime soon