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(1 edit) (+3)

Further further thoughts: the note you get in the starting room sort of implies that the rooms themselves are RNG based. I should have probably worded it better.

Also, what's up with itch's comment system breaking up the lines in weird ways? (Is that just on my end???)

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No, the weird line breaking is a thing.

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I feel like the lack of RNG rooms, but rather leaving it up to the player or with the notes to be understood, make the game 100 times more enjoyable than blue prince itself.

Obviously different people enjoy different things, but it was such a great "ah-ha!" moment when I even just NOTICED (not even fully figured out) the rooms mechanic.

It's much more enjoyable than "yeah on this side you have a 10% increased chance of 30% more tiles with 5% more holes, but only if you found the 25% chance of spawn map with a 3% modifier and you also already did an arabian backflip in the living room (which has a 30% chance of appearing but only if you already went through a corridor which has a 60% chance of appearing on the furthermost backside during a new moon)[numbers not included in the game, it's up to you to guess the numbers; half of the times the numbers are half digit wrong]."