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The tutorials when you do a new action is a good idea but I think it could have worked better if it happened at the starting point. For example when the game began I didn't have a point of reference as to what an asteroid looked like,  I did understand as soon as I saw one but before that I had been navigating through empty space unsure as to what I was looking for, also how you lost asteroids once you changed to the white hole form.  
Other than that I thought the instructions when you performed new actions were well explained.

When I had the instructions at the starting point people complained that it was too much info haha. Hard to find a balance!

I guess it would be helpful to show what an asteroid is, both in world and on map, as well as other objects. Thanks for your feedback!

(+1)

My friend suggested an info book to fix this problem. Honestly a really good idea! Since the jam ended, I won't add it anymore, but still good for me to know in future games.

If you got too much info, add an info book.