Gives me Patrick's parabox vibes with the recursion, really fun!
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The art style is cool, but I can't really play this game, I read you can't dash when far from the darkness so that needs an indicator, and yeah some cars move at light speed, also I feel like theres supposed to be something else happening but nothing is.
Btw on fullscreen gui is misplaced completely (also dont use esc as a button since it exits fullscreen)
The plan was to have the holdable torch go out halfway through lolll you predicted
Thanks for playing! Will probably make the contrast better, and better signs pointing to the correct direction
(btw for the second screen you can go right which leads to immediate bad ending, or go left which has a 'wall' but its dark so you can just go through)
This game is soo good! I cant believe its unfinished this is peak. Honestly you only needed one level.
Even though it is just a normal get all endings game it displays it in its own way and makes it a unique mechanic. It even has the goal for an ending!
I got really stuck on getting an animal on the couch but then i became big brain and used a box so i couldnt move the animal ontop of the clover, allowing me to win, really awesome game. How did you make such good puzzles in 2 days?
I like the outer screen effect and the fast movement, though there arent enough enemies and they dont deal damage either.
Think it could be more challenging, and maybe have a better application of the only bad endings prerequisite, but still pretty good! I'd say how loud the music/sfx is but there are sliders for them so it isnt really a good complaint.
Also I ran into a bug where the bullet sfx played infinitely or smth.
I really love the puzzles in this game! Though since half of it is platforming, you need to make the physics more responsive. Also its funny getting blown up by the purple robots.
Visuals are great too, really polished in that sense.
Didn't get past the level with a lot of 0.1 boxes though because I'm not in the matrix bro I can't get past the national grid of lasers wth.
Thanks for playing! This is my first time making a non-level game so I wasn't really sure how to teach the player much. I tried to add tutorials every time you do a new action but I assume that wasn't enough. If you could tell me what parts you understood, like getting asteroids on targets, or using shop, or deleting other black holes that would really help!














