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Thanks for playing! This is my first time making a non-level game so I wasn't really sure how to teach the player much. I tried to add tutorials every time you do a new action but I assume that wasn't enough. If you could tell me what parts you understood, like getting asteroids on targets, or using shop, or deleting other black holes that would really help!

The tutorials when you do a new action is a good idea but I think it could have worked better if it happened at the starting point. For example when the game began I didn't have a point of reference as to what an asteroid looked like,  I did understand as soon as I saw one but before that I had been navigating through empty space unsure as to what I was looking for, also how you lost asteroids once you changed to the white hole form.  
Other than that I thought the instructions when you performed new actions were well explained.

When I had the instructions at the starting point people complained that it was too much info haha. Hard to find a balance!

I guess it would be helpful to show what an asteroid is, both in world and on map, as well as other objects. Thanks for your feedback!

(+1)

My friend suggested an info book to fix this problem. Honestly a really good idea! Since the jam ended, I won't add it anymore, but still good for me to know in future games.

If you got too much info, add an info book.