Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

hey ij, is there a way to jump to a specific passage using commands outside of the ply player? like having a button somewhere else in the card go to and back from a predetermined part of the story.

thanks!

(1 edit) (+3)

The PlyPlayer contraption exposes a .passage attribute which is read/write. To set a PlyPlayer named "player" to a passage named "Mailbox" you'd simply have a script like

player.passage:"Mailbox"

See the documentation card for this contraption.

(+1)

i see. thank you! 

since we're on this subject, how would you suggest to store the last visited passage so i can make, say, an inventory button to take me to a passage outside of the story path and then take me back to where i left off? i tried making a grid of visited passages but it got really messy...

(+1)

(i actually figured a nice way!)