very nice and smooth.
i would like to learn more about how to write different tween functions. is there a way to code something like a brief screen shake? maybe throw some widgets around a few pixels at a time.
thanks!
Made a character stats sheet for one of my game ideas, but I figure this could be useful for more people!
https://silvazuao.itch.io/stat-char-card
Feel free to download it and tweak it to add more stats or change the points field cap :)
IJ, once again I'm in need of guidance.
I have a question regarding the rect module. I'll ask here to avoid creating new posts:
is there a way to have to use rect.constrain to keep a draggable canvas outside of a container instead of inside? I wanted to create backgrounds with "pseudo-collision", for example, making it impossible to drag your character onto a table or keeping the character within odd-shaped spaces.
In the following image, I drew an X over areas I want to keep the draggable character away from.
Thank you!
Nice, thank you so much!
I didn't know about Shadowgate, I loved the way it looks :) I barely knew about Hypercard when I came across Decker here on itch. It's great to see the original stuff.
I kept trying different approaches and arrived at the card.copy[]/paste[] solution by myself; but yours obviously is more elegant and will save me a lot of time.
I'll give this a go!!
Hello, IJ and Decker community!
I'll go straight to the point. I'm building an adventure game on Decker and I want the deck to be able to do the following:
1) Have a card that stores every item the player can get. In this game, items are draggable canvases. I'd say I already know how to do this.
2) Have another card that keeps track of what items the player has.
3) Obviously have gameplay cards.
4) Once in gameplay cards, I want the deck to know, at any given moment, which items the player has. I figure this can be done with a simple if statement regarding which thingstracking's checkboxes are true.
5) This is where I start not knowing very well what to do. Once the deck knows which items the player has, I want the gameplay cards to display that item.
6) And maybe this is the trickiest bit: I want the next card (gameplay2, for example) to display the item in same the position it was when the player left the previous card.
I tried a few solutions already but I'm fairly certain I'm doing many things wrong, so I won't burden this post any further with my failed attempts. Instead, have a cool image:
Thanks in advance! Decker is great!
thanks for the swift reply :)
i see! i was just playing with a custom border i drew when i thought of changing the size and position of the whole text window. i wanted to create different card compositions by throwing the textbox around in different moments of the story i'm coming up with.
maybe i'm thinking about a mix between a canvas (or field) and the dialogizer box, where i can choose the place where the window will pop when prompted.