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silva joão

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A member registered Feb 24, 2023 · View creator page →

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thank you so much!!

NICE

nóis que tá CACHORRO

thanks a lot! having followed your decker experiments, i had a feeling you might like this one :D

i'm too dumb to use it, but i love it anyways

not joining the jam was the right move. i'm already finished: https://itch.io/jam/deck-month-3/rate/3687999

phew!

i quit halfway through the last jam for a bunch of reasons, but today i brushed the dust off the project i abandoned and made quite some progress. i won't jinx it by "joining" the jam, but i just might finish it for this one :) let's go, everyone!

obrithank you

this is great! thank you guys :) 

i have a similar question to the last one by BenyDanette here. did anyone figure a reliable way to split a 10+ second audio into separate pieces and have they play in order and then loop?

Hey, everyone!

I'm currently making a deck for the decker jam. It started yesterday and lasts until the end of July. 

I just stumbled upon the Cyberpunk Game Jam 2.0, but I must ask: is there a way that I can submit the same project to this jam also? It happens to be a Brazilian Cyber/Ditherpunk short interactive story. I feel like its themes and style contribute perfectly to this jam, while the software aspect fits the Decker one's requirements.

I'm also willing to make some sort of compromise to make it happen; maybe if I stop working on it until Cyberpunk Game Jam 2.0 starts, or come up with some new mechanic or storyline during its duration.

Bottom line is, I'd love to have my project viewed by other Cyberpunk devs and fans.

Thanks!

happy first decker fantasy camp day for those who celebrate!

i figure this is going to be a somewhat quick project, since i've already translated the twine adventure and the twee module handles most of the work. digging through royalty-free image banks and polishing it will take most of my month.

here's a few screenshots of acid drizzle, a post-apocalyptic cyberpunk interactive adventure about my hometown, são paulo.

~there's also pogs to look at~

have a great month, everyone!

(i actually figured a nice way!)

i see. thank you! 

since we're on this subject, how would you suggest to store the last visited passage so i can make, say, an inventory button to take me to a passage outside of the story path and then take me back to where i left off? i tried making a grid of visited passages but it got really messy...

hey ij, is there a way to jump to a specific passage using commands outside of the ply player? like having a button somewhere else in the card go to and back from a predetermined part of the story.

thanks!

we'll be lucky to have any of your banger decks!

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thought we might have one of these for discussing our projects during the jam :)

going through my old ideas folder, i decided to try my hand at making a visual novel based on a twine/short story i wrote last year. since it's in portuguese, i've already started translating the whole thing before the jam actually starts so i have less trouble.

hope we have a fun month!

Hey IJ and Deckheads.

Do you think it would be possible for WigglyPaint (or even standard Decker drawing tool) to have a more robust drawing space with things such as multiple layers with toggable visibility and opacity settings? It would be really cool!

FUCK

may she rest in pippi <3 always loved seeing her around your decks.

YOU DID IT, YOU ABSOLUTE MADMAN!

SO nice

you should check out the zazz module before anything. it comes with decker, in the examples folder :)

definitely! i'll share with the community when i'm finished :)

damn. had to regretfully quit the jam. realized i only have like, three days with my pc before next year and i don't really want to rush this. well, at least i learned a lot trying :)

twee is the future of decker. this is looking too cool

perfect, that's what i was trying to do! i was aiming to plan the story entirely on twine and then add decker magic to it. the perfect combination! thanks a lot :)

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i'm trying it out and i have a question: i didn't really understand how eval[] works within the module (it's listed in the lil fragments card). i thought i could use it to run code bits contained in a given field widget (or manipulate widgets like ! does in dialogizer), but... haven't really been able to do anything.

other than this, i'm loving it!

no complaints, thank you so much! i'm about to take a short break from work to dig in :D

there’s no way you said you wouldn’t work on this until next year and dropped it like five days later lmao

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this time around i'm trying my hand at making a producer 2021 inspired adventure game where you investigate pseudo-magical cybernetic phenomena in the early days of the internet. you can also decorate your house!

it's in portuguese but i'll try to translate it to english, although later.



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I love Mini-Twine.

Something that I think would be great to have in a future iteration (whenever it comes out, if ever) is a handy way to customize the script for each hyperlink (for things such as updating values). Would be nice to have an item pop up into the inventory card if you click the hyperlink "get item" without having to worry about much else.

I like Dialogizer, but I'm not a fan of the way it locks the whole deck while it displays texts. I find myself always trying to work around this limitation - without Dialogizer.

that's fine! we're in no hurry at all :) it's great to see decker growing with each question brought here by its users. have a great december!

NICE

I'll just ask you my next doubt already, if you don't mind.

I'm fiddling with the Mini Twine deck using a twee file of an old Twine game I made. What I wanted to do is keep a log field with the narrative text as the player makes their choices, but so far I'm having trouble leaving the link lines out of it. 

Example:

How do I break the game field string and leave the verb choices out of the log field? Like so (tampered with example):


Thank you again!

Yes! That does help a lot! Thank you sou much :)

Hey, IJ and Decker community

I've been messing with hyperlinks. I'm trying without much success to come up with a way to make a functional hyperlink (string + link event) show up inside a field through coding alone. Like, say, opening up the listener and making the word "Apple" show up in a field, functioning as a link to the Apple card.

Is there a way to do it?

Thanks :)

nós somos construídos diferente...

NICE!!!!!

it's possible