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(+1)

Nice take on the genre, loved the idea of a pigeon mafia. Good jobs the with models and the layout.
I was a little confused about "being seen by the neighbors". I saw the red lights turn on, and often they turned on right when I was in their area, but I saw no effect of them (as I quickly ran out of the red area). If they were a two phase event (eg; you get caught if you remain in the area past X seconds) I would have liked it if the danger area had a ramping up effect to help telegraph the effect.

Thank you for giving it a try :) the way the getting caught by neighbours is meant to work is if you’re within the cone of vision for 2.5 seconds, you’d have time deducted but you’re completely right about this being something that should’ve had more visual indication :) It was intended at first but I implemented it pretty late and sadly didn’t get around to it in the end but I plan on working on this project again sometime and will definitely have a better visual indication :)

(+1)

That's the pain of game jams, there is never enough time. :)

Couldn't be any more right hahaha, I would have had enough time but I had like 3 game breaking bugs in the last 3 hours of the game jam and had to squash those instead