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Loading Screen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #15 | 3.024 | 3.429 |
| How well does the game fit the themes? | #15 | 3.276 | 3.714 |
| Audio | #15 | 2.520 | 2.857 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 2.772 | 3.143 |
| Visuals | #25 | 1.890 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
team of 2 longest time 3 and a half hours
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Comments
I'm sure it's difficult to make a game both challenging & fair, and you nailed it. Great work.
This game has a really good gameplay loop and balancing! Games that are a bit frustrating and requires multi-tasking are usually not my favorite(because some are badly balanced), but this one balanced progress and setbacks perfectly.
For the viruses, my best solution is to drag them all to a corner. However, this made the dragging virus part of the gameplay a bit repetitive. I suggest to drag viruses to another place to take it out permanently, but spawning much more viruses to balance. However, the idea of a constant threat is a really great mechanic!
Great job!
Genius idea. Slightly frustrating when spamming E doesn't put out the fire though :(
Thanks for playing, the fire gets harder to put out the more progress you have but it's random so it might need to be rebalanced.