It's always nice to get some narrative in a game, although I'm not sure about this as a standalone. There just isn't a lot to it, and perhaps more importantly, while there is some feedback, perhaps because there really isn't a strong right or wrong component, the choices feel a bit emptier than I'd like. The absurdity doesn't help in that regard.
I like that you put in a little actual action minigame in there to give it a bit more of a push, again while it has some small effect on the dialog (which I appreciate) while I could be wrong, I get the impression that there is exactly one decision that does anything as far as the ending of the game goes, which would mean all the rest of this stuff really doesn't matter... The original Mass Effect had the same issue though, where it seemed only the last choice really mattered.