Nice one! Yeah this shows up a lot, what do they call it... Invisible complexity? Something like that... And the other issue is another problem with the same result of having your work not translate into gameplay - basically having doors that are too narrow to pass through. I did a fair number of tries aiming for a mom ending, and didn't feel like I was getting anywhere.
You're totally right, showing the stats (and some sort of current ending tracker maybe?) would help quite a lot. Then you would have clear things to aim for.
Kind of reminds me of the way many FPS/3rd person shooters threw away a lot of enemy simulation code in favor of just teleporting enemies into preset interesting positions when you opened a door that made them look smart, and created interesting situations.
With that info, maybe I can get the mom ending some day XD.