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This honestly feels like a harder version of MilkyHoneySoft's games, what with the enemies touching your line instantly killing you instead of having what looks like a bomb fuse go to you.

I honestly didn't get too much of a sense of personality out of most of the enemies besides Red Guy. Felt like in every level, it was Red Guy and then their cronies, since Red Guy actively chases you whenever you go outside of the line. Meanwhile, everybody else can be mostly ignored.

Maybe if there was an enemy that went in circles around the board and followed the lines you made, that could act as a decent miniboss.

Overall, I was surprised by the game's difficulty, but it felt great once I finally won. It would have been nice if the background girl didn't cover herself with her hands or if the menu actually showed that you beat the final level, what with how the purple circles still haven't filled up. But, at least there was some nudity through her bottom, so I still don't regret playing this.

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Hi Silver Sonic 23,

Thanks a lot for playing and leaving such a detailed comment. I'm glad you enjoyed the challenge.

The game started as a prototype, so the enemy AI is pretty basic for now — my main goal back then was just to make something playable. But since it’s evolved past that stage, I definitely plan to improve the enemy behaviors and add more variety in future updates. Your idea for a miniboss that follows the lines is great, and I’ll keep it in mind!

Right now I’m working on a UI overhaul to make things more player-friendly, along with adding 5 new levels featuring another character. The update should be out today or tomorrow. After that, I’ll focus on fixing some bugs caused by over-optimization, and among other things, expanding the enemy AI.

Thanks again — hope to bring new improvements soon!