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(5 edits)

Absolutely! 🤩 

Truth be told, I am way better with photoshop than I am at drawing. lol

Do you have an email that I could contact you guys through? That way you guys can send me your CGs through email and then I can send you my edits of the CGs though said email.

If we can do that, than I'll gladly join your team!

HOLY SHIT! YES YES YES YES! THIS IS AMAZING! Try doing them in Leah's womb if you can! Mintus on the team?! Mintus deserves it so much 😍😍😍😍

(6 edits) (+1)

Funny enough, I was just about to share an idea involving Leah's Womb.

Whenever it's the enemy's turn to attack, you'll be thrusted into a battle system where you'll have to guide an ovary inside of a womb.

To avoid taking damage, you'll have to guide the ovary away from the attacks.


Though now that I about it, this battle system is way to similar to Undertale and Deltarune. So maybe its best not to use this idea.

Here's a bonus "biting effect" for Leah's battle sprite for whenever she gets attacked (or bitten) by a Parasite Beast.


To not look so much like Undertale, you could use something similar to this, instead of ships, they are sperm, and I found this bite incredible.

What game is that screenshot from?

Orbital Defense Program, here on itch, and another thing, I'm looking forward to your next idea 

Thank you! ❤

Animation and concept wise they look great. Minigames for the combat however I don’t think will go trough, given the pacing on the combat and the rebalancing of mechanics that would be necessary :/.

I vowed for not changing the combat system anymore after the second rework, because of the heavy amount of work it takes to achieve good mechanics around the original system (conceptually, because the combat is now very different than the original).

The biting animation is lovely however :D! And I would like to take that for every attack, like a slashing animation, stinging maybe, firebolt, healing, bow and arrow shot, etc. We have to be careful with the animation times given the pacing of battle, as most people will probably be playing with x2 speed and we have o synchronize the animations to be fast enough without overlapping or causing visual/noise confusion.

I think it is unnecessary because it makes the player very annoyed.