Animation and concept wise they look great. Minigames for the combat however I don’t think will go trough, given the pacing on the combat and the rebalancing of mechanics that would be necessary :/.
I vowed for not changing the combat system anymore after the second rework, because of the heavy amount of work it takes to achieve good mechanics around the original system (conceptually, because the combat is now very different than the original).
The biting animation is lovely however :D! And I would like to take that for every attack, like a slashing animation, stinging maybe, firebolt, healing, bow and arrow shot, etc. We have to be careful with the animation times given the pacing of battle, as most people will probably be playing with x2 speed and we have o synchronize the animations to be fast enough without overlapping or causing visual/noise confusion.