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(+1)

I really loved your implementation of the UI wildcard, even though I was lost at first because there was no standard UI at all haha. You quickly notice the special UI on the walls though. 

Otherwise, I liked the atmosphere a lot, and the minigames were pretty polished. 

One little thing I'd have liked (or maybe I didn't notice it), is to still have the keybind displayed to leave a minigame when playing a specific machine. Because the sound was really loud on my first play (I hadn't found the volume buttons on the walls yet), and I couldn't leave the machine, so it was destroying my ears I had to close the game and reopen it to look for the keybind lmao. 

Great work overall, I liked it a lot ! 

(+1)

Thank you very much for playing!

I really wish I had thought of a better way to inform the player of the keybinds. The info UI on the walls actually came really late in development and it doesn’t display the controls until about 30 seconds later (unless the player thinks to press the buttons on the board). And I completely spaced on making players aware of the sound setting controls in the back room (I actually did those moderately early).

I do hope you figured out the key for quitting the arcade games. In case you haven’t, it’s “Q”

Again, thank you very much for playing, I greatly appreciate it!

(+1)

Yeah I figured out after restarting the game, the buttons to swap menus were pretty explicit so it was fine !