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I think the concept is great and implements the topic very well. Kudos for making it open source. Really liked the core game loop and the way increasing skills revealed more information. I think it's a great foundation for some polishing, especially the balancing: Maxing out one skill was usually enough to be very clear on whether or not I should allow a visitor and with enough points available immediately, there was no real challenge. What threw me off was "neutral" visitor that had only one sentence description for every maxed out sense, I thought that was a curveball and wrongfully denied them. Overall, good work and here's hoping you will continue the project. 

thanks for commenting. I enjoyed making a puzzle game. I have mainly made action game prototypes so far. Not having to manage collisions was refreshing. Adding text blurbs and basic graphics was also interesting. I'll think about adding more content after pushing a polished version of the prototype.