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Great work! There are quite a few systems at place here and they meld and work together very well. I really enjoyed the chest minigame, it was well executed. Art style is fun, always love seeing a hand drawn artstyle for jams. The description of “smelly chests” made it pretty obvious to me where to dig, but putting that info in game in a simple intro text may have given some background to the story and helped understand the goal. Loved the piecemeal story from the journal entries.

I liked how the bombs operate somewhat like landmines, not blowing up until it hits a body. Would have been cool for there to be a burrowing creature that attacks from below the character, but can be led to dig into a placed bomb. It’s understandable that there is only one enemy though, it’s a jam after all.

Nice work!

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Big praise coming from you, ColtonTytus and I enjoyed your game. I programmed the chest minigame and I wasn't sure how it was going to land so I'm glad you enjoyed it! Also programmed the bombs and throwing

We've been talking amongst ourselves and we do really wish we had communicated some of our systems better to players. An obvious one is about the smell/gas, but also prompts and general introduction.