Great work! There are quite a few systems at place here and they meld and work together very well. I really enjoyed the chest minigame, it was well executed. Art style is fun, always love seeing a hand drawn artstyle for jams. The description of “smelly chests” made it pretty obvious to me where to dig, but putting that info in game in a simple intro text may have given some background to the story and helped understand the goal. Loved the piecemeal story from the journal entries.
I liked how the bombs operate somewhat like landmines, not blowing up until it hits a body. Would have been cool for there to be a burrowing creature that attacks from below the character, but can be led to dig into a placed bomb. It’s understandable that there is only one enemy though, it’s a jam after all.
Nice work!
