here's some info- I had 0 idea there were softlocks- but thanks! I'd really love to expand on the idea- I really enjoyed making the experience- I just didn't have enough time to make the level as I had to hand draw it for scratch- I would've added cabins- which would've been checkpoints- but it takes so goddamn long and so many calculations for me to do to get something into the right position- fun fact- the brown enemies (no spikes) are called shleepers, the red (spikes on top) are Spikey Wikey and the blues (spikes on side) are kits
Viewing post in Getting off of it jam comments
oh my bad I thought it was intentional because it was just the exact size to trap the player. The soft lock in talking about is when you go left after ground pounding and then ground pound again.
That's fair. I haven't used scratch is a very long time but from what I remember, moving stuff around outside the stage boundaries sounds really hard.
Oh cool.