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That was a really silly game. But being goofy will not save you from my constructive criticisms. 

First of all, a restart button would've probably been nice especially considering there's intentional softlocks.

I thought the way you introduced how the blue enemies work  was really cool (also lmao you REALLY liked that animation it's like everywhere on the page) but it didn't really go anywhere because there were no more enemies.

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here's some info- I had 0 idea there were softlocks- but thanks! I'd really love to expand on the idea- I really enjoyed making the experience- I just didn't have enough time to make the level as I had to hand draw it for scratch- I would've added cabins- which would've been checkpoints- but it takes so goddamn long and so many calculations for me to do to get something into the right position- fun fact- the brown enemies (no spikes) are called shleepers, the red (spikes on top) are Spikey Wikey and the blues (spikes on side) are kits

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oh my bad I thought it was intentional because it was just the exact size to trap the player. The soft lock in talking about is when you go left after ground pounding and then ground pound again.


That's fair. I haven't used scratch is a very long time but from what I remember, moving stuff around outside the stage boundaries sounds really hard.


Oh cool.

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I'll definitely have to fix that. But hey, have any game ideas? I'm running low, hence why I joined the jam, or maybe we could test eachothers games, or even collab some day!

Otherwise, thanks for the word

-Artic

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Not really, I am working on like 2 games on my own/with a team but neither is working out very well. And also to build a portfolio. That's why I'm here.


I'd be down to playtest your games if you want me to. I don't know about collabing tho.

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Fair, Fair, I have like 100 projects I should be doing.