Thanks for the feedback! I presumed the sword length is a problem, but because of the diversifier limitation, after choosing the player sprite I couldn't really modify it to have a longer sword, (accualy i tweaked it as much as i could without it becoming weird). If I will ever continue to work on the game, I'll probably change the player sprite. As for telegraphing attacks, the slime does telegraph the jump and the flythings attack constantly so idk how to telegraph that. I agree that the level design could have been better, but probably 70% of the work was before even making the level, and at that point, I just wanted to have a beatable game.
Viewing post in The Nature of a Mouse jam comments
Ahhh, you using the diversifier makes sense, but you could’ve made your own swing animation you do know that right? The diversifier was you limiting to a certain palette and use at least an art asset pack from the challenge, it didn’t say you couldn’t make your own swing animation. I don’t judge you however since it’s easier to use an already made animation than make your own for a jam. The slime does telegraph but it’s a bit too subtle, also the eyeballs were ok I guess. Lastly, totally understandable you went for just finishing the game, jams are about the experience after all with the results just being a bonus.