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(+2)

The character feels really good to control. There's a bit of information overload at the beginning with you showing the player all the possible buttons. I would of maybe only told the player certain buttons when it first became relevant. But it's also a jam, so I get why you didn't do that . All the towns folk seemed to get bunched up in the corner of the map at the beginning of the game. I'm assuming that's on purpose. Quick question, what's a Brownie and why do they do chores? Good entry, congrats.

(+1)

Thanks for the feedback. We had complaints in the past of people not knowing what the controls were, so add them to the start of our new games, along with the option to view them in game at any time by pressing tab. In the post-jam update they will also be shown on the pause screen. For this game I wash we had also added the "Use Tool" button list to the mini-game that used it, since that is the only place it is used.

Some people start in the parking lot, as if returning from work, with staggered timing for when they start to head home. We had some issues with the navigation where they were getting stuck at times. We added some logic to adjust their movement when stuck, but did not have time to refine it or fully implement the collision avoidance. Usually they can get free after a bit.

Brownies are a type of fae (fairy) from Scottish folklore that help people at night. https://en.wikipedia.org/wiki/Brownie_(folklore)