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Okay the idea was good but there was a massive lack of visual feedback to show what was actually happening, not even a sound cue. A suggestion I have is that you could’ve added the flash effect on the arrow when the player actually hit the space bar while on the red instead of just flashing when on the red. Also the dmg text for the player’s attack was flipped. Nice idea but a bit lacking in execution.

(+1)

I agree, the job got pretty demanding this week so i has to Rush a lot of things and sound effects didnt make It, and lots of visuals, i tried to deliver something playable from start to finish, but not proud of the overall execution

Btw, did you beat it? Also the idea comes from a Pokémon stadium minigame

Ah, very understandable. It’s not really uncommon for devs not being able to submit something more to their liking due to irl obligations. I didn’t beat it, but I do like the idea. Like the distribution of stats, makes good sense.

Thanks for all the feedback, if you want to try again, 4 left, 3 right, 2 left, 1 right AND space bar on character selection Lets you play as mother nature, pretty broken character

okay that’s actually a fun easter egg, nice on you for adding it(or more rationally, you used it as a debug mode)