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(+1)

I completely understand what you mean with Burmecia, and the idea that a weather effect should add something to the game or the story, not just be there for no reason. 

In the case of my game, the village where it takes place is under a curse that makes time stand still, so there's no wind, no rain,  no birds or other animals making sounds... The moment it starts raining later in the game is meant to suggest that the curse is starting to break.

 I only use fog for the introduction — I find it annoying during actual gameplay. 

And regarding the language, I’m thinking of translating it into English soon. It will be a lot of work, but I believe it will be worth it. 

Thank you so much for your feedback, and have a great day!

(+1)

Thanks for your explanation. I guess that given what you describe there the rain may indeed  have  that effect on the player. In this case it still sets a darker setting and ironically a ray of hope. 

And yeah, translating can be a good idea. If you look at my RPG games you'll see you can play them in both the English and the Dutch language and even though I used a special tool to do this rather quickly, it was still a lot of work. But I think was rewarding somehow.