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(2 edits) (+1)

Wow, I knew the (generated) art was very nice just from the previews, but I was completely blown away when i actually saw it all in motion! For AI that's incredibly impressive.

The movements are so expressive, it's hard to believe a single person animated all of it. This quality is usually reserved for teams of at least 3.

I also didn't expect it to have such big plans with the whole 4 different areas with different mini-games beyond the dice one (which I am, regrettably, not that big of a fan of.)

The only major disappointment I have is the MC not being a human, even though I had the false idea he was for some time (I mistook the grey area in the screenshot for a shirt/sweater). Since his penis is human-like, it would be neat if there was an option to make the MCs body invisible, so people could at least pretend, though obviously a feature like that is not expected.

Anyway, good luck on your game, even if it differs from what I expected in the MC department.

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WOW, what a detailed review!!

I'll try to take everything into account for the next updates, thanks!

Thank you, berside. Honestly I really do enjoy the Aesthetic of Lucky Kiss. It makes me wish it was a pure Point and Click adventure, given how lively everything looks.

My main gripe with the Dice game really is just the fact that it seems like you really don't have much control of the odds. It's not like Poker or Blackjack where you feel more in control. Though I believe you may or may not have said that you plan on making your luck/odds more controllable in the future.

And my gripe with the MC species thing is because in your first game, Night Adventure, it was MUCH more ambiguous on exactly what the MC was, which I believe was a great way of handling it.

It's not so much a problem in your other titles (Sticky Dinner and Make Me Happy) because those only feature a single character, but in a game like Lucky Kiss which plans to have several I feel like an ambiguous species MC is just a lot more fitting, since there's already that kind of vibe with all the different species of characters. Though ultimately it is your game and choice.

this particular dice game with bunny Lura was planned to be less predictable (it all depends on luck), but other games in other rooms will be different:)

as for the main character - one way or another, it will be necessary to designate him, at least approximately🧐

(1 edit) (+2)

personally glad they aren't human, however different tastes if possible I would ask the creator to add an option for both which I have seen done but that's optional for me personally.

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Yeah, optional for sure. I wouldn't want to leave anyone out. I would've asked about it when the game was first announced, but I was so sure the furred stomach was the couch/a sweater and not supposed to be the MCs chest.

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Gentlemen! Thank you for expressing your opinion, I will try to take it into account:3 Otherwise, how else can the game be made better?

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Definitely a lot of environmental interactivity and/or collectibles 

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Well yea id say collectibles as well, hidden scenes through those. of course minigames and positions which I read you are working on. maybe different outfits? mix match them 

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This is AI art? Fuuuck I guess I should start looking into it for making a game.

(+1)

Yes, it is written in the description inside the game:)

Basis - AI, but a lot is processed manually by me

And good luck to you with your endeavors!