This was cool and engaging! I got to the second level, which was a shock given its so much bigger than a typical jam game. I really liked the idea of color revealing certain types of things, and it would be cool to explore that more, like if you had blue platforms in the red section and you had to keep going back to change the torch color. One piece of feedback I have is that I think dying causing you to go all the way back to the level start was too punishing. The game got low FPS on web and also on my bad laptop, so I was trying to very carefully jump from platform to platform, but then in level two when the platform falls in lava I decided I had to rage quit lol. Overall very nicely done!
Viewing post in UNSEEN DUNGEON jam comments
So sorry about the framerate issues, we were aware of it but just didn't have the time to fix it properly which in hindsight was due to our late testing stage.
I do agree that checkpoints probably are needed, if we update the game we'll definitely be putting them in the levels along with any fixes to the performance we can figure out.
Thanks for playing though! Sorry that we couldn't deliver a more polished version.